Tech

Tesla Rolls out Robotaxis in Texas Test



Tesla deployed a small group of self-driving taxis picking up paying passengers on Sunday in Austin, Texas, with CEO Elon Musk announcing the “robotaxi launch” and social-media influencers posting videos of their first rides.

The event marked the first time Tesla cars without human drivers have carried paying riders, a business that Musk sees as crucial to the electric car maker’s financial future.

He called the moment the “culmination of a decade of hard work” in a post on his social-media platform X and noted that “the AI chip and software teams were built from scratch within Tesla.”

Teslas were spotted early Sunday in a neighborhood called South Congress with no one in the driver’s seat but one person in the passenger seat. The automaker planned a small trial with about 10 vehicles and front-seat riders acting as “safety monitors,” though it remained unclear how much control they had over the vehicles.

In recent days, the automaker sent invites to a select group of influencers for a carefully monitored robotaxi trial in a limited zone. The rides are being offered for a flat fee of $4.20 (roughly Rs. 360), Musk said on X.

Tesla investor and social-media personality Sawyer Merritt posted videos on X Sunday afternoon showing him ordering, getting picked up and taking a ride to a nearby bar and restaurant, Frazier’s Long and Low, using a Tesla robotaxi app.

If Tesla succeeds with the small deployment, it still faces major challenges in delivering on Musk’s promises to scale up quickly in Austin and other cities, industry experts say.

It could take years or decades for Tesla and self-driving rivals, such as Alphabet’s Waymo, to fully develop a robotaxi industry, said Philip Koopman, a Carnegie Mellon University computer-engineering professor with expertise in autonomous-vehicle technology.

A successful Austin trial for Tesla, he said, would be “the end of the beginning – not the beginning of the end.”

Most of Tesla’s sky-high stock value now rests on its ability to deliver robotaxis and humanoid robots, according to many industry analysts. Tesla is by far the world’s most valuable automaker.

As Tesla’s robotaxi-rollout date approached, Texas lawmakers moved to enact autonomous-vehicle rules. Texas Governor Greg Abbott, a Republican, on Friday signed legislation requiring a state permit to operate self-driving vehicles.

The law, which takes effect September 1, signals that state officials from both parties want the driverless-vehicle industry to proceed cautiously.

Tesla did not respond to requests for comment. The governor’s office declined to comment.

Easy to Get, Easy to Lose

The law softens the state’s previous anti-regulation stance on autonomous vehicles. A 2017 Texas law specifically prohibited cities from regulating self-driving cars.

The new law requires autonomous-vehicle operators to get approval from the Texas Department of Motor Vehicles before operating on public streets without a human driver. It gives state authorities the power to revoke permits for operators they deem a public danger.

The law also requires firms to provide information on how first responders can deal with their driverless vehicles in emergency situations.

The law’s permit requirements for an “automated motor vehicle” are not onerous but require firms to attest their vehicles can operate legally and safely.

It defines an automated vehicle as having at least “Level 4” autonomous-driving capability under a recognized standard, meaning it can operate with no human driver under specified conditions. Level 5 autonomy is the top level and means a car can drive itself anywhere, under any conditions.

Compliance remains far easier than in some states, notably California, which requires submission of vehicle-testing data under state oversight.

Bryant Walker Smith, a University of South Carolina law professor who focuses on autonomous driving, said it appears any company that meets minimum application requirements will get a Texas permit – but could also lose it if problems arise.

“California permits are hard to get, easy to lose,” he said. “In Texas, the permit is easy to get and easy to lose.”

Musk’s Safety Pledges 

The Tesla robotaxi rollout comes after more than a decade of Musk’s unfulfilled promises to deliver self-driving Teslas.

Musk has said Tesla would be “super paranoid” about robotaxi safety in Austin, including operating in limited areas.

The service in Austin will have other restrictions as well. Tesla plans to avoid bad weather, difficult intersections, and will not carry anyone below age 18.

Commercializing autonomous vehicles has been risky and expensive. GM’s Cruise was shut down after a serious accident. Regulators are closely watching Tesla and its rivals, Waymo and Amazon’s Zoox.

Tesla is also bucking the young industry’s standard practice of relying on multiple technologies to read the road, using only cameras. That, Musk says, will be safe and much less expensive than lidar and radar systems added by rivals.

© Thomson Reuters 2025

(This story has not been edited by NDTV staff and is auto-generated from a syndicated feed.)



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Microsoft Introduces Mu AI Model Which Powers AI Agents in Windows 11 Settings



Microsoft has introduced Mu, a new artificial intelligence (AI) model that can run locally on a device. Last week, the Redmond-based tech giant released new Windows 11 features in beta, among which was the new AI agents feature in Settings. The feature allows users to describe what they want to do in the Settings menu, and uses AI agents to either navigate to the option or autonomously perform the action. The company has now confirmed that the feature is powered by the Mu small language model (SLM).

Microsoft’s Mu AI Model Powers Agents in Windows Settings

In a blog post, the tech giant detailed its new AI model. It is currently deployed entirely on-device in compatible Copilot+ PCs, and it runs on the device’s neural processing unit (NPU). Microsoft has worked on the optimisation and latency of the model and claims that it responds at more than 100 tokens per second to meet the “demanding UX requirements of the agent in Settings scenario.”

Mu is built on a transformer-based encoder-decoder architecture featuring 330 million token parameters, making the SLM a good fit for small-scale deployment. In such an architecture, the encoder first converts the input into a legible fixed-length representation, which is then analysed by the decoder, which also generates the output.

Microsoft said this architecture was preferred due to the high efficiency and optimisation, which is necessary when functioning with limited computational bandwidth. To keep it aligned with the NPU’s restrictions, the company also opted for layer dimensions and optimised parameter distribution between the encoder and decoder.

Distilled from the company’s Phi models, Mu was trained using A100 GPUs on Azure Machine Learning. Typically, distilled models exhibit higher efficiency compared to the parent model. Microsoft further improved its efficiency by pairing the model with task-specific data and fine-tuning via low-rank adaptation (LoRA) methods. Interestingly, the company claims that Mu performs at a similar level as the Phi-3.5-mini despite being one-tenth the size.

Optimising Mu for Windows Settings

The tech giant also had to solve another problem before the model could power AI agents in Settings — it needed to be able to handle input and output tokens to change hundreds of system settings. This required not only a vast knowledge network but also low latency to complete tasks almost instantaneously.

Hence, Microsoft massively scaled up its training data, going from 50 settings to hundreds, and used techniques like synthetic labelling and noise injection to teach the AI how people phrase common tasks. After training with more than 3.6 million examples, the model became fast and accurate enough to respond in under half a second, the company claimed.

One important challenge was that Mu performed better with multi-word queries over shorter or vague phrases. For instance, typing “lower screen brightness at night” gives it more context than just typing “brightness.” To solve this, Microsoft continues to show traditional keyword-based search results when a query is too vague.

Microsoft also observed a language-based gap. In instances when a setting could apply to more than a single functionality (for instance, “increase brightness” could refer to the device’s screen or an external monitor). To address this gap, the AI model currently focuses on the most commonly used settings. This is something the tech giant continues to refine.



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Microsoft’s Xbox PC App Gets Aggregated Gaming Library With Access to Titles From Third Party Stores


Microsoft’s Xbox PC app will soon get a major upgrade, in the form of an aggregated gaming library. In the coming days, the company will roll out an update of the Xbox PC app to testers, allowing them to access games installed from “leading PC store fronts” via the unified library. The announcement comes days after Asus launched the Xbox Ally and Xbox Ally X, and the update could make it easier to switch games on the upcoming handheld gaming consoles.

Xbox Ally, Xbox Ally X to Get Aggregated Gaming Library in Late 2025

Microsoft says that the new aggregated gaming library will be available to Xbox Insiders this week. Testers can try out the new feature on the Xbox PC app for Windows and handheld devices. It is expected to roll out the Asus ROG Xbox Ally and Xbox Ally X at during the US holiday season, or around November.

The company has confirmed that the new aggregated library will offer access to games that are installed from, Xbox, Game Pass, and Battle.net. A screenshot shared by Microsoft shows a couple of Battle.net games in the Xbox PC app. Microsoft says it will introduce support for more game stores “over time”.

When the feature is available on the Xbox PC app, Microsoft says that gamers won’t have to make any changes to the app to see titles from supported PC game stores in two sections — Most Recent and My Library. However, the feature is optional, and users can head into the app’s settings and hide games from individual storefronts. 

Meanwhile, the Xbox PC app has been updated with a new publisher channel when viewing the Game Pass tab. Microsoft says that this will make it easier for gamers to download new titles on Game Pass, while gamers can also discover other titles from the same publisher when they click on the channel. There’s no word from the company on when this functionality will make it to all users. 

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Tecno Spark Go 2 With 5,000mAh Battery, Free Link App Support Launched in India: Price, Specifications





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VSCO to Launch Capture, a Dedicated Camera App for iPhone With Film-Style Presets: Report



Visual Supply Company, popularly known as VSCO, is said to be gearing up to launch a dedicated camera app for the iPhone. Dubbed Capture, the app will initially only be available on iOS as a third-party alternative to the built-in Camera app, as per a report. It may let users choose between various film-style presets which can be applied before capturing a photo. VSCO is expected to launch the Capture app soon in select markets including Australia and New Zealand.

VSCO Capture App Features

According to Bloomberg’s Chris Welch, Capture will be introduced as a free-to-use app for iPhone although signing in with a VSCO account will be mandatory. It is said to be the first standalone app to be launched by the company in over a decade. It will reportedly provide users with the choice of two modes — automatic and manual.

The former is expected to be aimed at users who do not have a technical proficiency of taking photos and just want to capture the best shot. Meanwhile, the latter will allow others to play around with a range of parameters, including exposure compensation and shutter speed. Further, there will also reportedly be adjustments for visual effects such as bloom and halation.

The report suggests that the Capture app will come with 50 VSCO presets including film-style filters which can be applied before you take a photo. This is speculated to eliminate the need of editing the image post-capture and enable faster sharing on Instagram and VSCO’s social media platform. Additionally, it is also reported to have integration with the VSCO app, allowing users to migrate images from Capture to the main app.

However, VSCO’s Capture app will reportedly not offer any artificial intelligence (AI)-backed features, at least at launch, unlike the main app which has offerings like Canvas, tied to a premium subscription.

As per the report, the Capture app will be released next week in select test markets including Australia, Ireland, and New Zealand through the App Store. The company also plans a US release but that is expected to happen “later in the summer”.



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Tecno Spark Go 2 With 5,000mAh Battery, Free Link App Support Launched in India: Price, Specifications



Tecno Spark Go 2 was launched in India on Tuesday. The smartphone comes with a 5,000mAh battery, a Unisoc T7250 chipset and Android 15 out-of-the-box. It carries a 6.67-inch HD+ display with a 120Hz refresh rate, a 13-megapixel rear camera, and an 8-megapixel selfie snapper. The handset has an IP64-rated dust and splash-resistant build and is claimed to offer up to 4 years of lag-free performance. The Spark Go 2 has support for Tecno’s Free Link App, as well as 4G Carrier Aggregation 2.0 and Linkbooming V1.0 technologies.

Tecno Spark Go 2 Price in India, Availability

The price of the Tecno Spark Go 2 in India is set at Rs. 6,999 for the 4GB + 64GB RAM and storage configuration. It comes in Ink Black, Veil White, Titanium Grey, and Turquoise Green colour options. The handset will go on sale in the country through Flipkart starting July 1 at 12pm IST, the company confirmed in an X post.

Tecno Spark Go 2 Specifications, Features

The Tecno Spark Go 2 sports a 6.67-inch HD+ (720×1,600 pixels) IPS LCD screen with a 120Hz refresh rate. The handset is powered by a Unisoc T7250 chipset paired with 4GB of RAM and 64GB of eMMC 5.1 onboard storage. It runs on Android 15 with HiOS skin on top. It is equipped with Tecno’s Ella AI assistant, which supports multiple Indian regional languages.

For optics, the Tecno Spark Go 2 comes with a dual rear camera unit, which includes a 13-megapixel primary sensor alongside an unspecified secondary sensor and an 8-megapixel front camera for selfies and video calls.

Tecno claims that the Spark Go 2 will be able to make calls in situations with no network. The smartphone supports the Free Link App from Tecno, which allows users to communicate without cellular connectivity. The feature will, however, only work between two Spark Go 2 phones, a Spark Go 2 and a Pova series handset, or between two Pova series models.

Tecno Spark Go 2 supports 4G Carrier Aggregation 2.0 and Linkbooming V1.0 technologies, which are claimed to improve network connectivity and internet speed, respectively. Other connectivity options of the handset include Wi-Fi, Bluetooth, GPS and a USB Type-C port.

The Tecno Spark Go 2 packs a 5,000mAh battery with 15W wired charging support. It has an IP64 rating for dust and splash resistance. The handset is equipped with an IR blaster as well. It measures 8.25mm in thickness and weighs 186g.

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Google Pixel 10 Pro Fold to Feature a Slimmer Hinge, IP68 Rating: Report



Google Pixel 10 Pro Fold is expected to go official in August alongside the Pixel 10, Pixel 10 Pro, and Pixel 10 Pro XL. As we wait for the formal launch, a new leak suggests that Google’s upcoming foldable will come with a slimmer hinge. The new hinge is tipped to make room for a slightly bigger cover display. The Pixel 10 Pro Fold is also said to come with improved durability. The Pixel 9 Pro Fold successor could be one of the first foldable smartphones to offer an IP68-rated build. 

Pixel 10 Pro Fold’s Durability Rating Tipped

Android Headlines reports that the Pixel 10 Pro Fold will get a new hinge and narrow bezels this year. The new hinge is said to be thinner, and the handset could be slimmer than its predecessor. The report, however, doesn’t include exact dimensions. Google will reportedly increase the outer display screen size in the new foldable. The cover display is said to measure 6.4-inch, compared to the 6.3-inch outer screen on the Pixel 9 Pro Fold.

Further, the Pixel 10 Pro Fold will reportedly come with IP68 dust and water resistance. This would be a significant upgrade over the Pixel 9 Pro Fold, which only had an IPX8 rating.

Samsung’s existing Galaxy Z Fold 6 and Galaxy Z Flip 6 offer an IP48 rating. Meanwhile, Samsung’s Galaxy Z Fold 7, which is expected to debut next month, is also rumoured to come with an IP68 rating. Oppo’s Find X5 has an IPX9 rating, while the Honor Magic V3 comes with an IPX8-rated build.

Previous design leaks have suggested that the Pixel 10 Pro Fold will resemble the Pixel 9 Pro Fold. It is expected to ship with a Tensor G5 processor and Android 16. The phone is tipped to be slightly thicker than the Pixel 9 Pro Fold. It is said to measure 155.2 x 150.4 x 5.3 mm in the unfolded state.

The Pixel 10 Pro Fold is tipped to feature a maximum 16GB of RAM and up to 512GB of storage. It is likely to use the MediaTek T900 modem. It is expected to retain the 48-megapixel rear camera unit of the Pixel 9 Pro Fold.



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MindsEye Developer Build a Rocket Boy Confirms It Has Started Layoff Process



MindsEye developer Build a Rocket Boy has confirmed it’s begun a redundancy process that may see an unspecified number of employees departing the studio. The latest round of retrenchment at the company, founded by Rockstar Games veteran Leslie Benzies, follows the underwhelming launch of its debut action game this month. Players complained that MindsEye was riddled with bugs and suffered performance issues at launch.

MindsEye Studio Confirms Layoff Process

Build a Rocket Boy issued a statement confirming “internal changes” after IGN reported Monday the studio was set to lay off a sizable portion of its staff. The company did not specify the number of employees affected by the layoffs, but the report, citing sources at the studio, said over 100 staff members could be let go at the end of the process.

“We can confirm that we have had to make the painful decision to notify our hardworking team of some internal changes at Build A Rocket Boy,” Build a Rocket Boy said in its statement (via IGN). “While we are working to reassign roles for as many of those impacted by these changes as possible, sadly we are initiating a formal consultation process that may result in redundancies.

“This decision has not been made lightly, and we are committed to handling this process with transparency, fairness, and respect for all employees. We will provide further details to the team over the coming weeks.

MindsEye Launch Issues

Build a Rocket Boy has been working to issue hotfixes addressing technical issues plaguing MindsEye. The studio has thus far rolled out two hotfixes that fix bugs and improve performance on PC and consoles. In its statement, the developer said the reorganisation process would allow it to deliver further updates for the game.

“The launch of MindsEye has been a significant milestone for Build a Rocket Boy, but we know that we still have a lot more to do to grow our community in the coming years. The challenges we’ve faced have only strengthened our resolve and, while we are deeply saddened by today’s decision and thankful to our incredible team, this shift allows us to focus on delivering ongoing updates and performance optimization for MindsEye, while also ensuring the long-term success of Build A Rocket Boy’s future ambitions,” it said.

MindsEye launched on PC, PS5 and Xbox Series S/X on June 10 and was met with negative reception from players, who reported severe technical issues and numerous bugs. Following the game’s release, Build a Rocket Boy said it was “heartbroken” that several players faced issues with the game.



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iPhone 17 Pro Tipped to Feature Vapour Chamber Cooling System for Improved Heat Management



Apple’s iPhone 17 Pro models might offer better heat management than the current iPhone 16 Pro and iPhone 16 Pro Max, thanks to a new vapour chamber (VC) cooling system. Information leaked by a tipster reveals that Apple might make some hardware changes to the iPhone 17 Pro, in time for the arrival of its upcoming A19 Pro chip. These could improve the overall thermal efficiency of the smartphones, which are expected to offer improved performance over the current flagship models.

iPhone 17 Pro, iPhone 17 Pro Max Could Feature Lighter Chassis Materials

Citing an “internal” source, a tipster identified as Majin Bu states that Apple will equip the iPhone 17 Pro and iPhone 17 Pro Max with a new vapour chamber cooling system. Until now, Apple has relied on graphite sheets for heat dissipation, and the iPhone 17 Pro models could join several Android smartphones that have already integrated this technology.

Vapour chambers typically feature a liquid that evaporates when a portion of the device heats up, then condenses in another area and is moved back to cool the hot section again. The use of VC cooling systems on Android smartphones shows us that it can lower system temperatures and prevent overheating and thermal throttling.

According to the leaker, Apple is switching to the more advanced cooling system for the iPhone 17 Pro models due to the upcoming A19 Pro chip, which is said to “generate substantial heat” during heavy AI or graphics intensive workloads. The tipster also claims that Apple could use the metallic frame of the iPhone 17 Pro for passive heat dissipation.

Previous reports indicate that Apple could use aluminium for some parts of the iPhone 17 Pro chassis. The iPhone 15 Pro and iPhone 16 Pro models feature a titanium frame, but the use of aluminium could allow Apple to reduce the weight of the handset while improving thermal efficiency.

Unlike the iPhone 17 Pro models, the standard iPhone 17 and the new iPhone 17 Air model could feature the same heat dissipation features as the company’s current smartphones. Meanwhile, the Pro models could offer better performance when using the phone for extended periods, fewer instances of thermal throttling and improved energy efficiency.





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OpenAI and Jony Ive’s Under-Development AI Device Is Reportedly Not a Wearable



OpenAI CEO Sam Altman and former Apple designer Jony Ive’s hardware company is reportedly not building a wearable device. On Sunday, the company removed its “io” branding from everywhere due to a trademark lawsuit. Now, as per the report, court filings for the suit have revealed that the artificial intelligence (AI) device in the works is not a wearable. However, there is still not a lot of clarity over what it really is. Notably, the court filings have reportedly also revealed that the device will not be launched before 2026.

Altman and Ive Reportedly Not Working on a Wearable

On Sunday, OpenAI removed its announcement video about the partnership with Ive, as well as any web pages and blog posts that mention the word “io,” which was the name of the venture. Later, in a post on X (formerly known as Twitter), the official handle of the OpenAI Newsroom issued a statement saying that the announcement page was temporarily taken down due to a trademark complaint from iyO.

Interestingly, iyO, an AI startup, was spun out of Google’s Moonshot Factory. According to a TechCrunch report, it is developing an AI in-ear device that can connect with other devices, and alleges that io is also working on a similar product. The Google-backed AI startup reportedly also filed documents highlighting that OpenAI and io executives met with iyO’s team, and the latter presented a demo of their in-ear device. OpenAI stated that “We don’t agree with the complaint and are reviewing our options.”

Representatives of OpenAI and io have reportedly stated that the companies purchased more than 30 different headphones to explore the recent trends in the market, downplaying the allegation. Now, a new 26-page declaration to the court by Tang Tan, the Co-Founder and Chief Hardware Officer of io Products, and a former Apple executive, reveals that the under-development device is not a pair of earphones or headphones.

Tang claimed that the prototype mentioned by Altman in io’s launch video “is not an in-ear device, nor a wearable device.” He also highlighted that io was not planning to sell any product for at least another year. Notably, Altman has also previously stated during an internal staff call that the AI device being developed is not something that can be worn on the body.

He did claim, however, that it would become the “third core device a person would put on their desk after a MacBook Pro and an iPhone.”



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Vivo T4 Lite 5G With 50-Megapixel Rear Camera, 6,000mAh Battery Launched in India: Price, Specifications



Vivo T4 Lite 5G has been launched in India. The smartphone comes with a 50-megapixel dual rear camera unit and a 5-megapixel selfie shooter. It is equipped with a 6nm octa-core MediaTek Dimensity 6300 chipset and a 6,000mAh battery. It has an IP64 dust and splash-resistant rating, as well as SGS 5-Star Anti-Fall Protection and MIL-STD-810H military-grade durability certifications. The Vivo T4 Lite will be sold alongside the Vivo T4 Ultra 5G, Vivo T4 5G, and the T4x 5G variants in the country.

Vivo T4 Lite 5G Price in India, Availability

Vivo T4 Lite 5G price in India starts at Rs. 9,999 for the 4GB + 128GB option. Meanwhile, the 6GB + 128GB and 8GB + 256GB variants cost Rs. 10,999 and Rs. 12,999, respectively. It will be available in the country via Flipkart, the Vivo India e-store and select offline retail stores starting July 2. It is sold in Prism Blue and Titanium Gold colour options.

Vivo T4 Lite 5G Specifications, Features

The Vivo T4 Lite 5G has a 6.74-inch HD+ (720×1,600 pixels) LCD screen with a 90Hz refresh rate and up to 1,000 nits of brightness. It comes with a TÜV Rheinland low blue light certification. The handset is powered by a MediaTek Dimensity 6300 SoC paired with up to 8GB of LPDDR4X RAM. It supports up to 256GB of onboard storage and up to 2TB of expandable storage via a microSD card. The phone ships with Android 15-based FuntouchOS 15.

For optics, the Vivo T4 Lite 5G is equipped with a 50-megapixel primary sensor alongside a 2-megapixel secondary sensor and an LED flash unit at the back. The smartphone comes with a 5-megapixel sensor at the front for selfies and video calls. It supports AI-backed features like AI Photo Enhance and AI Erase as well.

Vivo T4 Lite packs a 6,000mAh battery and offers 15W charging support. It has an IP64-rated dust and splash-resistant build. It also comes with SGS 5-Star Anti-Fall Protection and MIL-STD-810H military-grade shock-resistance certifications. For security, it carries a side-mounted fingerprint sensor. The phone supports 5G, 4G, Wi-Fi, Bluetooth 5.4, GPS, and USB Type-C connectivity. The phone measures 167.30×76.95×8.19mm in size and weighs 202g.

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